With the number of network vulnerabilities and exploits being discovered at a rate higher than ever before, it has become important to analyze even the simple home networks used by regular households. This study implements a desktop application called HomeRisQ which measures a home network’s security using Greenbone Vulnerability Scanner and a risk-oriented model. It shows the risk score of all the vulnerabilities found in all hosts discovered inside the network and presents a value between 0 to 100 (lower is better) to show the security state of the network. It all provides other basic information regarding each vulnerability to facilitate remediation.
Students’ Organization in University of the Philippines Los Ba˜nos (UPLB) use Google Drive in managing and sharing files of their organization. However, there is a challenge when managing the files in the Shared with me due to its interface and what the students usually share. The sharing option is also limited to Restricted, Within the University of the Philippines, and Anyone which makes it hard if an organization wants to share a file within the organization only. Disk-O aims to solve this by making a new interface of Shared with me and implementing roles and its permissions. The average scores on Post-Study System Usability Questionnaire (PSSUQ) version 3 were 2.34 in System Usefulness, 2.29 in Information Quality, 2.16 in Interface Quality and 2.26 in Overall. All of the respondents agreed that the implementation of roles and its permissions is useful.
This paper presents a sentiment analysis of COVID-19 vaccination-related tweets using Apache Spark. To understand the sentiment of Filipino citizens regarding the vaccination rollout, this study analyzed data from Twitter in English and Tagalog languages from March 1 to June 30, 2021. The data were annotated, preprocessed, and classified into negative, neutral, and positive polarities using Multinomial Logistic Regression (MLR) and Multinomial Naive Bayes (MNB). The analysis of the tweets obtained an average accuracy of 58.31% for MLR and 62.34% for MNB.
Efficiency is a must during emergency situations. The SAGIP mobile and web application was developed to help improve the current emergency response system in the Philippines by integrating geolocation in its main features. The mobile application makes it simple to find local responders and provide critical information, while the web application allows responders to view the user’s data and current position. The respondents evaluated the quality of the application using a questionnaire based on the ISO 9126 standard. The evaluation showed that the respondents were ‘satisfied’ and would ‘likely’ use and endorse the application.
Donation-based crowdfunding platforms such as GoFundMe, Gava, and Airfunding rely heavily on the work- flow of social interaction and community participation to be successful. As a result, low user engagement and participation are common challenges for these existing platforms. Several approaches have been explored to address this problem, one of which is the implementation of gamification. This study has developed a donation-based crowdfunding website with game design elements, allowing users to generate funds for their own personal needs while simultaneously receiving in-game rewards. Ten respondents, ranging in age from 18 to 23, were asked to test the web application using the System Usability Scale and the Analysis of Feedback. The application had an average SUS score of 90.25 out of 100, and all respondents agreed that integrating game design elements into the donation-based crowdfunding website increased their engagement and participation.
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