DigiComTalks: Optical Character Recognition and Text-to-Speech Enabled Comic Reader Mobile Application
Mark Adrian T. Layones, Lei Kristoffer R. Lactuan

Digital comics such as Manga, Manhua, and Manhwa have been popular up until these days, along with the applications used to read them.Some of the applications have only the common functionalities for reading comics.Through the incorporation of audio while reading comics, this can further improve the reading experience of users of comic reader applications. A comic reader mobile application was developed in this study called DigiComTalks. Optical character recognition, text-to-speech and extraction methods were integrated into the application to achieve the functionality of reading aloud the text inside speech balloons in comic pages. The balloon extraction method used in this study garnered an accuracy of 73.11 percent and 88.34 percent for manga and non-manga, respectively. On the other hand, the overall SUS score of the mobile application was 81.25, which is considered grade A or excellent. This means that the application was easy-to-use and effective, based on the respondents. Furthermore, there can be some improvements to the OCR system, especially the extraction methods, through advanced algorithms or machine learning.

Published on September 2023, Search Score: 0, [BibTeX]
NOTIFLY: A Facebook and Messenger Instant Notification Collaboration Tool for Organizing Information Engagement
Earl Samuel R. Capuchino, Katherine Loren M. Tan

The main struggle of online workplace is the asynchronous decision making and delays in information dissemination. Productivity application and workplace media platforms are often ignored by normal users and employees. This study has developed a Facebook and Messenger collaboration tool which aimed to deliver persistent notification system for student organizations in the University of the Philippines - Los Banos. The system allows user to automate tasks such as sending individual messages and group chats for messenger chat head feature, tagging and commenting in posts on Facebook and emailing for phone notification overlay display, liking and sharing of page and posts, postings in Facebook group, and meeting notification across Facebook group, Messenger, and email. Ten respondents, five from non-academic and five from academic organizations ranging from age 20 to 23, were asked to test and evaluate the system. The application had an average score of 83.5%, which is translated to excellent and acceptable usability.

Published on August 2023, Search Score: 0, [BibTeX]
Kalasag: A Platform Fighting Game Promoting Philippine Epics
Francis E. Bejosano, Fermin Roberto G. Lapitan

The nation’s ongoing modernization brings about permanent changes that lead to the loss of culture, as well as classic literature, referring to a variety of literary genres including epics. Taking advantage of the technologically advanced tools that are currently available, a platform fighter game incorporating Philippine epics which promotes Philippine culture and literature was developed. The development used the tools Unity Game Engine, Visual Studio 2019, and Aseprite, and a System Usability Scale (SUS) and semi-structured interview for testing. Scripts were made using C# for the game mechanics. Finite-state machines were used for the animations and artificial intelligence. The SUS showed a usability of ”above average” and the interview showed positive responses on the gameplay.

Published on August 2023, Search Score: 0, [BibTeX]
SchedCare: An Appointment Scheduling and Teleconsultation Application for UPLB University Health Service (UHS)
James Marnie N. Argarin, John Patrick VJ. Albacea

The COVID-19 pandemic has greatly impacted people’s ability to access healthcare services, with many individuals being reluctant to visit medical facilities for fear of contracting the virus. Teleconsultation technology has emerged as a solution to provide quality healthcare remotely, and its use is becoming increasingly common worldwide. This study was able to develop a comprehensive system that integrates appointment scheduling and teleconsultation services, with the goal of reducing the risk of COVID-19 transmission. By utilizing teleconsultation as an alternative to in-person consultations, patients can access healthcare services from the safety and comfort of their own homes. Additionally, the system features a user-friendly web application that allows administrators to approve, block, or delete users ensuring that the system operates efficiently and securely. This facilitates the smooth delivery of healthcare services to patients, improving access to healthcare services for individuals affected by the pandemic. Overall, the system provides an innovative and effective solution to address the challenges presented by the COVID-19 pandemic, making healthcare more accessible and convenient for patients.

Published on August 2023, Search Score: 0, [BibTeX]
Finite State Automata and Machines Mobile (FSAM): A Visualization Centric Finite State Machine Simulator accepting Diagrammatic Input for Mobile Devices
Von Vincent O. Vista, Jaime M. Samaniego

Formal languages and automata theory are fundamental pillars of computer science. Educators recognised early on that automata theory is difficult to teach due to its theoretical nature, prompting the development and application of pedagogical tools for teaching and learning. There are numerous PC and web-based simulators, but the mobile platform is lacking, and all of the available simulators have either: only basic features; being Descriptive Language Based or Visualization Centric and accepting Structured Input in paradigm; or having a poor UI and UX when evaluated in accordance with UI guidelines and UX principles. This resulted in the development of Finite State Automata and Machines mobile (FSAM), which offers diagramming and simulation capabilities for finite state automata, pushdown automata, and turing machines. Moreover, it offers step and bulk simulations, file I/O with cross-compatibility with JFLAP, NFA conversion, and DFA minimization. There are no public C# libraries for automata building and simulation at the moment, and FSAM was built from the ground up. User evaluation was conducted using the Usefulness, Satisfaction, and Ease of use (USE) questionnaire with respondents who have used automata simulators before. Using a 7-point likert scale and calculating the mean scores, the results show that Usefulness received 6.40, Ease of Use received 6.36, Ease of Learning received 6.48, and Satisfaction received 6.53. All of the scales received a mean score of 6 (agree) to 7 (strongly agree), indicating that respondents overall agree-strongly agree with FSAM’s usefulness, ease of use, ease of learning, and satisfaction. Furthermore, the system is built and designed to be modular, allowing FSAM to be expanded and extended to other finite state machine applications and functions.

Published on July 2023, Search Score: 0, [BibTeX]
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